- VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 FOR MAC OSX
- VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 WINDOWS
VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 WINDOWS
Universal Windows Platform: Addresses unhandled exception when issuing WebRequest with URI consisting of domain name and port. Ps4: Fix for possible hangs when a job goes idle. Prefabs: References lost on PrefabInstances when Library folder deleted and a components cross reference other PrefabInstances. Prefabs: A Fatal Error is thrown when Overriding the size of a List attribute on a prefab. Physics: Stop OnCollisionEnter2D occasionally returning zero relative-velocity when using Continuous Collision Detection mode on a Rigidbody2D. Physics: Stop OnCollisionEnter2D occasionally returning zero normal/tangent impulse when using Continuous Collision Detection mode on a Rigidbody2D. Physics: Stop intermittent editor crash when using multi-threaded 2D physics. Physics: Fix contact callback assertion errors when using multi-threaded 2D physics. Physics: Fix a crash when instantiating a prefab containing a 2D collider using a CompositeCollider2D. Physics: Allow Joint2D.breakForce and Joint2D.breakTorque to be set to infinity. Mobile: Fix Standard shader artifacts on mobiles. IOS: Do not include CoreLocation framework in the Xcode project if the location API is not used.
( 1071127, 1082178)Įditor: Fixed color picker gradient box colors blown out, and the non-linear alpha channel slider. ( 1065936)Įditor: Fixed Assert.Ignore() tests do not exit Play Mode. ( 1081361, 1084989)Įditor: Fix two Visual Studio Code windows are opened when opening C# Project or script. ( 1083284, 1084273)Įditor: Fix Editor hierarchy and Project windows sometimes displaying red text.
iOS: Add device generation enums for the new iPhones (XS, XS Max & XR).Īsset Import: Fixed crash when importing FBX containing a CameraSwitcher node.Move undesired public classes to internal.Ģ018.3.0b5 Entries Already Released in 2018.2 Improvements.Package Manager: Package Manager UI release 2.0.1: Graphics: Metal: added possibility to use ComputeBuffer in "native" metal shaders (written in metal shading language). XR: Oculus Dash and Shared Depth Buffer options are now enabled by default in the Oculus XR settings.New 2018.3.0b5 Entries Since 2018.3.0b4 Backwards Compatibility Breaking Changes This is due to a limitation in Nautilus, which is maintained by the Gnome community. Linux: Linux executable doesn't launch and has incorrect icon. IL2CPP: Building Development Build fails on empty project when Script Debugging is enabled and Scripting Backend is IL2CPP. Graphics: Reinstalling Render Pipeline Package results in Errors until Editor is restarted. ( 1079977)Įditor: VCS: Building lighting without checking out previously baked lightmaps throws errors and marks baked lightmap for delete. SceneManager: Selecting Animator component's Optimize Transform Hierarchy setting freezes the editor and causes a memory leak. Profiler: Profiler window does not show data after loading saved samples. Player: Performance degradation in async scene loading.
VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 FOR MAC OSX
OSX: Player Icon is not created when built for Mac OSX Standalone. Metal: Performance degradation on iOS devices. IOS: Empty project build crashes with in PlatformInfoDispatcher.ReportAnalyticsData on iOS devices. GI: Particle lights not working (since 2018.3.0a8). ( 1079615)Įditor: Unified settings window doesn't have a button to check out settings files. Release notes 2018.3.0b5 Release Notes Known Issues in 2018.3.0b5Īsset Import: Some packages may experience significant slowdowns during asset import.