krotei.blogg.se

Visual studio code unity integration 2018.3
Visual studio code unity integration 2018.3











visual studio code unity integration 2018.3
  1. VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 FOR MAC OSX
  2. VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 WINDOWS

VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 WINDOWS

Universal Windows Platform: Addresses unhandled exception when issuing WebRequest with URI consisting of domain name and port. Ps4: Fix for possible hangs when a job goes idle. Prefabs: References lost on PrefabInstances when Library folder deleted and a components cross reference other PrefabInstances. Prefabs: A Fatal Error is thrown when Overriding the size of a List attribute on a prefab. Physics: Stop OnCollisionEnter2D occasionally returning zero relative-velocity when using Continuous Collision Detection mode on a Rigidbody2D. Physics: Stop OnCollisionEnter2D occasionally returning zero normal/tangent impulse when using Continuous Collision Detection mode on a Rigidbody2D. Physics: Stop intermittent editor crash when using multi-threaded 2D physics. Physics: Fix contact callback assertion errors when using multi-threaded 2D physics. Physics: Fix a crash when instantiating a prefab containing a 2D collider using a CompositeCollider2D. Physics: Allow Joint2D.breakForce and Joint2D.breakTorque to be set to infinity. Mobile: Fix Standard shader artifacts on mobiles. IOS: Do not include CoreLocation framework in the Xcode project if the location API is not used.

visual studio code unity integration 2018.3

( 1071127, 1082178)Įditor: Fixed color picker gradient box colors blown out, and the non-linear alpha channel slider. ( 1065936)Įditor: Fixed Assert.Ignore() tests do not exit Play Mode. ( 1081361, 1084989)Įditor: Fix two Visual Studio Code windows are opened when opening C# Project or script. ( 1083284, 1084273)Įditor: Fix Editor hierarchy and Project windows sometimes displaying red text.

visual studio code unity integration 2018.3

iOS: Add device generation enums for the new iPhones (XS, XS Max & XR).Īsset Import: Fixed crash when importing FBX containing a CameraSwitcher node.Move undesired public classes to internal.Ģ018.3.0b5 Entries Already Released in 2018.2 Improvements.Package Manager: Package Manager UI release 2.0.1: Graphics: Metal: added possibility to use ComputeBuffer in "native" metal shaders (written in metal shading language). XR: Oculus Dash and Shared Depth Buffer options are now enabled by default in the Oculus XR settings.New 2018.3.0b5 Entries Since 2018.3.0b4 Backwards Compatibility Breaking Changes This is due to a limitation in Nautilus, which is maintained by the Gnome community. Linux: Linux executable doesn't launch and has incorrect icon. IL2CPP: Building Development Build fails on empty project when Script Debugging is enabled and Scripting Backend is IL2CPP. Graphics: Reinstalling Render Pipeline Package results in Errors until Editor is restarted. ( 1079977)Įditor: VCS: Building lighting without checking out previously baked lightmaps throws errors and marks baked lightmap for delete. SceneManager: Selecting Animator component's Optimize Transform Hierarchy setting freezes the editor and causes a memory leak. Profiler: Profiler window does not show data after loading saved samples. Player: Performance degradation in async scene loading.

VISUAL STUDIO CODE UNITY INTEGRATION 2018.3 FOR MAC OSX

OSX: Player Icon is not created when built for Mac OSX Standalone. Metal: Performance degradation on iOS devices. IOS: Empty project build crashes with in PlatformInfoDispatcher.ReportAnalyticsData on iOS devices. GI: Particle lights not working (since 2018.3.0a8). ( 1079615)Įditor: Unified settings window doesn't have a button to check out settings files. Release notes 2018.3.0b5 Release Notes Known Issues in 2018.3.0b5Īsset Import: Some packages may experience significant slowdowns during asset import.













Visual studio code unity integration 2018.3